AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games in Colombia: Q1 2022 Performance
Explore the performance of the top 5 3D cartoon games on a unified platform in Colombia during Q1 2022, featuring trends in downloads, revenue, and active users.
During the first quarter of 2022, the top 5 3D cartoon games in Colombia demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at the data, provided by Sensor Tower.
Subway Surfers from Sybo Games ApS saw a steady increase in weekly revenue, peaking at approximately $416 in the final week of February. Weekly downloads fluctuated, starting from around 97K in early January and ending at roughly 107K in late March. The game also experienced a notable rise in weekly active users, growing from 1.74M at the beginning of January to 2.43M by the end of March.
Clash Royale by Supercell showed a mixed trend in weekly revenue, reaching a high of $31.7K in early February before dropping to around $10.1K by late March. Weekly downloads showed a decline, from 74.1K at the start of January to 76.8K at the end of March. The game maintained a fairly stable number of weekly active users, starting at 2.08M and ending at 2.11M.
Lords Mobile: Last Rise of Qin from IGG.COM experienced modest weekly revenue, with figures peaking at $8.9K in mid-March. Weekly downloads saw a decrease over the quarter, from 52.4K in late December to 34.2K by the end of March. Weekly active users remained relatively stable, fluctuating between 132K and 157K throughout the quarter.
Find the Alien: Fun Adventure by MOONEE PUBLISHING LTD showed a significant increase in weekly downloads, jumping from around 21K at the end of December to nearly 150K in mid-March. The game also saw a substantial rise in weekly active users, growing from 24K in late December to approximately 189K in mid-March.
PK XD: Fun, friends & games from Afterverse Games had a varied performance in weekly revenue, peaking at $1.7K in late January. Weekly downloads fluctuated, starting at around 39.8K in late December, peaking at 149.8K in early February, and ending at 16.4K by the end of March. The game’s weekly active users showed an overall increasing trend, starting at 396K in late December and reaching 490K by the end of January, before stabilizing around 374K in late March.
For more detailed insights and data, visit Sensor Tower.